AND IT CAME TO PASS

Writing resources

Smut-101 Smut Tips Masterlist

smut-101:

An anon requested a masterlist of all the smut tips we have done so far so here it is and we hope it helps anyone who uses it!

  1. How to RP as  a dominant
  2. How to write gay/lesbian smut
  3. How to write rim jobs
  4. Other words to use for rectum/anus
  5. How to write finding the G-spot
  6. How to write phone sex
  7. How to write a handjob scene
  8. How to write begging
  9. Roleplay smut scenarios
  10. How to write a blowjob scene
  11. How to write scissoring/tribbing
  12. Fluffy smut scenarios
  13. How to write a sex scene after penetration happens
  14. How to write quickie sex
  15. How to write male stages of sexual arousal
  16. How to write female stages of sexual arousal
  17. How to write a doggystyle scene
  18. School smut roleplay scenarios
  19. Office smut roleplay scenarios
  20. Other words to use for ‘butt’
  21. How to write pregnancy smut
  22. How to write losing a muse’s virginity from a girl’s POV
  23. Other words to use for ‘clitoris’
  24. Other words to use for ‘nipples’
  25. Tips for writing smut with a blind muse
  26. Tips for writing smut with a paraplegic muse
  27. Tips for writing a makeout scene
  28. Smut words to expand your smut vocabulary
9/01 - 14:28   + 9949  

Guide To Writing Will-They-Won’t-They

wordsnstuff:

image

This is also available on wordsnstuffblog.com!

– This subject has been highly requested and I get a lot of questions around it. Most romance writers have experience toying with this dynamic in character relationships, so I figured I’d create a guide for those who love the delicious tension of a will-they-won’t-they relationship, because they’re difficult to do correctly, and when they’re not done right, it can throw a whole story down the drain.

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When They Do End Up Together

Make sure it’s not too… convenient. It’s bad technique to build and build onto tension just to provide an easy, clean-wrapped resolution that makes the conflict seem insignificant. If people are hesitant to get together or stay together, there is a good reason, and that shouldn’t be glossed over by the ending.

When They Don’t End Up Together

Make your reader see that this isn’t a tragedy. If two people don’t end up together, there’s a reason, and it’s a valid one, and just because two couples really like each other or even love each other, doesn’t mean they’re right for each other, and at some point both of them will know that and let that stand. The message shouldn’t be “salvage every potential relationship because if you don’t your life is over”, it should be “some relationships just aren’t right, and love is a choice, not a feeling”.

When The Issue Is Constant Conflict

Constant conflict is a bad sign. Occasional disagreements and arguments are okay, and healthy in most cases, but they should always be resolved peacefully. If a couple can never seem to do that, and that’s the purpose for repetitive breaking up/getting back together, then they probably aren’t right for each other. Please don’t send a message to your readers that couples that constantly fight to the point of deciding they would rather be with someone else than work through it ever ends in a healthy and satisfying way for either party. 

When The Issue Is Lack of Communication

Lack of communication is applicable to most will-they-won’t-they relationships, and most relationship tension in general, but I want to specifically mention this because it’s not only lack of communication about initial feelings, but the lack of communication about how the relationship is going, what each partner wants out of the relationship, and what each partner does and does not enjoy in a relationship. These can all cause repetitive breakups because they seem more ambiguous a problem in the moment, and usually cause the “I just don’t think this relationship feels right”, which a character can forget easily once the relationship is over, making them return to their old partner immediately.

When The Issue Is An Existing Dynamic

(The specific request I’m addressing mentioned friends-with-benefits, but this is an SFW blog so I’ll be answering this generally; but yes that is what this section is.) If two characters have an unusual relationship, such as being best friends, which prevents them from trying to level up the relationship out of fear, this provides so many opportunities to build tension from the very beginning. Use this to your advantage, but be original with it. This is an extremely popular trope, and can put off an audience immediately if it shows signs of being completely cliche.

Pacing The Tension To Be Endearing Rather Than Stupid

The tension needs to be built up steadily, but it needs to be reasonable and each instance where the tension is demonstrated needs to be reasonable and fit into the context of each scene. If you avoid thinking about how your tension will come across, more likely than not, it will feel dumb and unnecessary rather than endearing.

Common Struggles

~ effectively writing moments of interrupted tension… Do it at the near-boiling point. This should be the climax of the tension, where they’re right near getting to the point of understanding each other, and they’re finally about to get together and someone or something, even themselves, gets in the way and brings them back to square one.

~ Balancing tension between characters… Moments of tension should be balanced with moments of genuine enjoyment of each other’s company. A lot of tension will be somewhat uncomfortable for the characters, and therefore uncomfortable for the reader, and you need to break that up with fluffy, romantic moments or it will be.. awkward.

~ At what point does tension become irritating rather than entertaining?… When the reasons for the tension become illogical or repetitive. If you’v written the same “we’re two loners at a party” scene three times with no variance in events, that’s irritating to the reader. New and unusual sources of tension through exciting instances of action and reaction between the characters that builds to a near boiling point where the reader and the characters share a longing for some resolution (due to genuine investment in the relationship growing) is entertaining. 

~ Avoiding predictability while keeping the trajectory… You can keep your story exciting and on the same track by using subplots to introduce conflicts that draw the reader’s attention away from the way the relationship is growing before delivering a major twist that affects, but doesn’t halt or change the way in which the relationship is growing.

~ Not making the characters’ reluctance unreasonable… Each character should have personal and logical reasons for avoiding addressing their feelings that the reader can empathize with and understand. It’s as simple as that.

~ Will-they-won’t they that spans large periods of time… If the will-they-won’t-they surrounds a relationship that spans huge amounts of time (such as one that is spanned over 50+ years) can be depicted very well as long as you choose the moments and events that you include in the actual storytelling very wisely, and sparingly. There should be a balance of events told from the present moment where the tension is at a near boiling point, and events that establish how the relationship has grown and continues to, and why it took so long to do so.

Resources

DISCLAIMER

I know that the primary audience of these articles write stories for young adults or a little bit older, and I don’t want to be preachy and tell you what you should and should not convey in your story. However, I want to remind all writers that no matter who your audience is, the manner in which you convey things does impact each individual readers’ mindset and views in some way.

Please be aware of the way your story frames things like potential abuse, unhealthy behavior, and toxic relationships, because it’s not the presence of these things that is harmful; it’s the way you frame them, glorify them, or romanticize them.


Support Wordsnstuff!

9/01 - 8:08   + 860  

melindawrites:

ittybittytatertot:

melindawrites:

ittybittytatertot:

Some of the best writing advice I ever got was if you’re stuck on a scene or a line, the problem is actually about 10 lines back and that’s saved me from writer’s block so many times.

I feel like I need an elaborate explanation

Often times, I find myself stuck on what a character should say next or what should happen in a scene to connect A to B or so on. When this happens, I fall into the trap of writing and rewriting the same few lines over and over, and becoming more and more dissatisfied every time until I give up. 

But problem is almost never actually whatever line I’m trying to write at the moment; the issue is the stuff leading up to the line. Maybe there are structural issues with the set up, maybe I wrote a bit of dialogue that was out of character leading to a discussion that doesn’t make sense, maybe I’m missing a vital piece of exposition or expositing too much. It could be a lot of things, but the important part of the advice is to look back and be willing to consider changes to something earlier in the work (even if you’re really attached to like a piece of dialogue or a particular sentence or something) instead of trying to find a way to force out a scene that’s not working.

That makes a lot of sense. Thanks for explaining!

8/01 - 6:38   + 35102  

jawnwats:

prismatic-bell:

cj-amused:

tenoko1:

evildorito:

onewordtest:

trikruwriter:

“This is your daily, friendly reminder to use commas instead of periods during the dialogue of your story,” she said with a smile.

“Unless you are following the dialogue with an action and not a dialogue tag.” He took a deep breath and sat back down after making the clarifying statement. 

“However,” she added, shifting in her seat, “it’s appropriate to use a comma if there’s action in the middle of a sentence.”

“True.” She glanced at the others. “You can also end with a period if you include an action between two separate statements.”

Things I didn’t know

“And–” she waved a pen as though to underline her statement–“if you’re interrupting a sentence with an action, you need to type two hyphens to make an en-dash.”

You guys have no idea how many students in my advanced fiction workshop didn’t know any of this when writing their stories.

8/01 - 6:22   + 437731  

myhoniahaka:

Cheat Sheet for Writing Emotion

Anger:

  • Grinding teeth
  • Narrowing eyes
  • Yelling
  • A burning feeling in the chest
  • Heavy breathing
  • Unjustified or justified accusations towards other characters
  • Jerky movements
  • Glaring
  • Violence
  • Stomping
  • Face reddening
  • Snapping at people

Sadness:

  • Lack of motivation
  • Messy appearance
  • Quiet
  • Slow movements
  • Crying
  • Inability to sleep
  • Frowning
  • Red eyes
  • Isolating oneself
  • Fatigue
  • Not concentrating

Love:

  • Thinking about someone
  • Good communication
  • Not forcing a friend/lover into something
  • Smiling randomly
  • Making eye contact with loved one
  • Nervous behaviors (fiddling hands, biting lip)
  • Cuddling
  • Flirting
  • Inside jokes
  • Holding hands
  • Kissing
  • Offering gifts
  • Fluttering stomach
  • Racing heart
  • Losing track of time while with loved one
  • Daydreaming

Denial:

  • Disagreement with someone
  • Shaking head frantically
  • Backing away
  • Putting hand on one’s chest
  • Rapid speaking
  • Rationalization or justifying something
  • Dismissing someone or something

Embarrassment:

  • Blushing
  • Avoiding eye contact
  • Grimacing
  • Looking down
  • Changing the conversation
  • Rubbing back of neck
  • Shoulders slumping
  • A weak voice
  • Tightening chest
  • Panicked thoughts
  • Running away
  • Getting quiet
  • Concentrating on something else

Happiness

  • Smiling
  • Laughing
  • Squealing
  • Bouncing on toes
  • Warmth in chest
  • Fast pulse
  • A sense of contentment
  • Relaxed posture
  • Quick movements
  • Breathlessness
  • Desire to help

Fear:

  • Face going pale
  • Panicked thoughts
  • Jerky movements
  • Mind racing for a solution
  • Running
  • Freezing
  • Fighting
  • Fawning (doing what people tell you to do)

Side note: flight, fight, freeze, and fawn are all reactions to adrenaline. Aka the fight or flight response

  • Thinking of survival
  • Rapid breathing
  • A panicked feeling

Guilt:

  • Feeling horrible about oneself
  • Lying
  • Grimacing
  • Trying to redeem themselves
  • Asking for forgiveness
  • Anxious thoughts
3/01 - 9:17   + 11245  

not sure what should happen next in your story?

finleighwrites:

distroubling:

  1. Embarrass your protagonist. Make them seem weak and vulnerable in some way.
  2. Shoot someone. That always takes the reader by surprise. 
  3. In relation, kidnap someone. Or, rather, make it seem to your protagonist like someone has been kidnapped. 
  4. Have one of your side characters disappear or become unavailable for some reason. This will frustrate your protagonist.
  5. Have someone kiss the wrong girl, boy, or person, especially if you’ve been setting up a romance angle. It’s annoying.
  6. If this story involves parents, have them argue. Push the threat of divorce, even if you know it won’t ever happen. It’ll make your readers nervous.
  7. Have someone frame your protagonist for a crime they didn’t commit. This could range from a dispute to a minor crime to a full-blown felony.
  8. If this is a fantasy story involving magic or witchcraft, create a terrible accident that’s a direct result of their spell-casting. 
  9. Injure your protagonist in some way, or push them into a treacherous scenario where they might not make it out alive. 
  10. Have two side characters who are both close to the protagonist get into a literal fist-fight. This creates tension for the reader, especially if these characters are well-developed, because they won’t know who to root for.
  11. Make your protagonist get lost somewhere (at night in the middle of town, in the woods, in someone else’s house, etc.) 
  12. Involve a murder. It can be as in-depth and as important as you want it to be. 
  13. Introduce a new character that seems to prey on your protagonist’s flaws and bring them out to light.
  14. If it’s in-character, have one of your characters get drunk or take drugs. Show the fallout of that decision through your protagonist. 
  15. Spread a rumor about your protagonist. 
  16. If your protagonist is in high-school, create drama in the school atmosphere. A death of a student, even if your protagonist didn’t know them personally, changes the vibe. 
  17. If your story involves children, have one of them do something dangerous (touch a hot stove, run out into the road, etc.) and show how the protagonist responds to this, even if the child isn’t related to them. 
  18. In a fantasy story, toss out the idea of a rebellion or war between clans or villages (or whatever units you are working with). 
  19. Add a scenario where your protagonist has to make a choice. We all have watched movies where we have screamed don’t go in there! at the top of our lungs at the main character. Make them go in there. 
  20. Have your protagonist find something, even if they don’t understand the importance of it yet. A key, a document, an old stuffed animal, etc. 
  21. Foreshadow later events in some way. (Need help? Ask me!)
  22. Have your protagonist get involved in some sort of verbal altercation with someone else, even if they weren’t the one who started it. 
  23. Let your protagonist get sick. No, but really, this happens in real life all the time and it’s rarely ever talked about in literature, unless it’s at its extremes. It could range from a common cold to pneumonia. Maybe they end up in the hospital because of it. Maybe they are unable to do that one thing (whatever that may be) because of it.
  24. Have someone unexpected knock on your protagonist’s door. 
  25. Introduce a character that takes immediate interest in your protagonist’s past, which might trigger a flashback.
  26. Have your protagonist try to hide something from someone else and fail.
  27. Formulate some sort of argument or dispute between your protagonist and their love interest to push them apart. 
  28. Have your protagonist lose something of great value in their house and show their struggle to find it. This will frustrate the reader just as much as the protagonist.
  29. Create a situation where your protagonist needs to sneak out in the middle of the night for some reason.
  30. Prevent your character from getting home or to an important destination in some way (a car accident, a bad storm, flat tire, running out of gas, etc.)

imma need this for when I’m stuck when I start Camp Nano

3/01 - 9:17   + 7547  

Worldbuilding: Religions

noblecrumpet-dorkvision:

image

Religions have many different aspects that should at least be given thought if not careful consideration. Use these to guide your creative process when developing new religions and deities.

Key Aspects

Deity/Pantheon: Your religion does not need to necessarily have a deity, and it can even have an entire pantheon. I would venture that while a trained priest might perhaps specialize in one deity, a religion can have many.

Dogma: What are the principles and teachings of your religion? What does the deity implore of their worshippers? What is and isn’t allowed? What are the ethics of the religion? Why must we follow these principles?

Symbols: As important as the religion’s dogma are its symbols. How is your religion recognized on flags, tabards, armor, weapons, artwork, and holy symbols? Does your religion have a holy color or color scheme that they could use for their priestly robes?

Temples: Where are the religion’s places of worship? They could be secluded and secret or in/near cities. What do they look like? Are they merely household shrines or grand cathedrals? Do they have any distinguishing features?

Religious Practices

Rites and Rituals: What sorts of special ceremonies do the clerics of your religion practice? Are there any special material components that have meaning for the religion, deity, and ceremony? How long do ceremonies take and what is supposed to come from them? Rituals always serve a purpose, even if that purpose is merely affirming your faith. Rituals are useful as story elements as well as for players to perform.

  • Affirming Faith: telling your god you’re there and in prayer. It can be as simple as a daily prayer or weekly ceremony or more in-depth like a monthly or yearly ritual.

  • Proving Devotion: proving your faith to your god, usually meant for those who might be in doubt or who have wavered.

  • Initiation: rituals for new members to the religion.

  • Induction: rituals for new clergy members or clergy moving up in hierarchy.

  • Satiation: your deity demands sacrifice of something valuable to you or to it.

  • Boon/Blessing: the ritual seeks something of your deity, perhaps a bountiful harvest or victory in battle.

  • Magic: a ritual might be held to cast certain spells or perhaps to increase the power or scope of a spell. These can also be used in creation of magic items.

  • Healing: rituals for performing healing magic.

  • Funerals: ceremonies for the dead.

  • Marriage: ceremonies for binding individuals together spiritually

Holy Days: Often rituals can coincide with special days or times of the year. Holy days can be predicted and often signify important seasonal or historic events. Harvest, springtime, solstice, and equinox holy days are common, as are those commemorating the deaths of martyrs or important dates in the religion’s history.

Myths/Legends: Are there any stories or parables that your religion teaches? What stories of the gods do they tell? Do they have any specific myths relating to things like the creation of the world, the creation of elements, the invention of everyday things, or perhaps the invention of morality?

Prayers/Sayings: To help you roleplay priests of this religion, you can come up with some common greetings, farewells, and blessings that might be associated with the religion. “Pelor shines upon you” and whatnot.

People

Titles/Hierarchy: What are the ranks of the clergy and do they have any special titles? Are there any notable NPCs in the religion’s hierarchy? For instance, those that worship Mammon, the archdevil of greed are often called Covetors.

Clergy: Do the clergy perform any services for the rest of the population? Usually this involves healing or holding ceremonies, but they could have a broader scope in a theocracy or a narrower scope if secluded or unpopular. What do the clergy look like and wear? Do they favor certain classes other than clerics?

Worshippers: What sort of people are drawn to the religion? Are there certain races, classes, or kingdoms that worship them? What convinces them to follow the religion’s dogma? Is it out of fear, necessity, protection, comfort, or prosperity?

Relations: Does this religion have allies or enemies? These could either be allied or rival churches, deities, or religions. Furthermore, certain kingdoms or people could ally with or oppose the religion. Think of how each faction and religion in your world sees this religion.

Culture

Art: How does your religion express itself? Define your religion’s art, architecture, fashion, and songs and how they compare to other religions and cultures.

Relics: What sorts of holy relics belong to your religion? These can be body parts or objects belonging to important martyrs or high priests or heroes that champion the religion. These might be kept in temples or may have been lost to time. Perhaps some are magic items being used by chosen (or unscrupulous) adventurers.

21/12 - 5:42   + 6076  

Useful Writing Resources

wordsnstuff:

This is an extensive list of resources for every problem you could come across while writing/planning/editing your novel. Use it well;)

{ *** } Indicate a Highly Reccommended Resource

image

Planning/outlining Your Work

Writing Your Work

Characters

Editing

Setting

Miscellaneous Resources You Can Use In Between

Writing Sketchy/Medical/Law

Writers’ Block Help/ Productivity

Info You Need To Know & Words You Didn’t Think Of

Using Feedback And Reviews

Authonomy
Teen Ink
Figment
Fiction Press
ReviewFuse

These Are Trusted Critique Sites ;)

22/11 - 8:30   + 77203  

octoswan:

I made these as a way to compile all the geographical vocabulary that I thought was useful and interesting for writers. Some descriptors share categories, and some are simplified, but for the most part everything is in its proper place. Not all the words are as useable as others, and some might take tricky wording to pull off, but I hope these prove useful to all you writers out there!

(save the images to zoom in on the pics)

20/11 - 20:29   + 145045  

Your Character’s Personality

thecharacterchick:

Personality is the most important thing about your character.

So, whenever I see character sheets, most people just put a little paragraph for that section. If you’re struggling and don’t know what your character should say or do, what decisions they should make, I guarantee you that this is the problem.

You know your character’s name, age, race, sexuality, height, weight, eye color, hair color, their parents’ and siblings’ names. But these are not the things that truly matter about them.

Traits: 

  • pick traits that don’t necessarily go together. For example, someone who is controlling, aggressive and vain can also be generous, sensitive and soft-spoken. Characters need to have at least one flaw that really impacts how they interact with others. Positive traits can work as flaws, too. It is advised that you pick at least ten traits
  • people are complex, full of contradictions, and please forgive me if this makes anyone uncomfortable, but even bullies can be “nice” people. Anyone can be a “bad” person, even someone who is polite, kind, helpful or timid can also be narcissistic, annoying, inconsiderate and a liar. People are not just “evil” or “good”

Beliefs:

  • ideas or thoughts that your character has or thinks about the world, society, others or themselves, even without proof or evidence, or which may or may not be true. Beliefs can contradict their values, motives, self-image, etc. For example, the belief that they are an awesome and responsible person when their traits are lazy, irresponsible and shallow. Their self-image and any beliefs they have about themselves may or may not be similar/the same. They might have a poor self-image, but still believe they’re better than everybody else

Values:

  • what your character thinks is important. Usually influenced by beliefs, their self-image, their history, etc. Some values may contradict their beliefs, wants, traits, or even other values. For example, your character may value being respect, but one of their traits is disrespectful. It is advised you list at least two values, and know which one they value more. For example, your character values justice and family. Their sister tells them she just stole $200 from her teacher’s wallet. Do they tell on her, or do they let her keep the money: justice, or family? Either way, your character probably has some negative feelings, guilt, anger, etc., over betraying their other value

Motives:

  • what your character wants. It can be abstract or something tangible. For example, wanting to be adored or wanting that job to pay for their father’s medication. Motives can contradict their beliefs, traits, values, behavior, or even other motives. For example, your character may want to be a good person, but their traits are selfish, manipulative, and narcissistic. Motives can be long term or short term. Everyone has wants, whether they realize it or not. You can write “they don’t know what they want,” but you should know. It is advised that you list at least one abstract want

Recurring Feelings:

  • feelings that they have throughout most of their life. If you put them down as a trait, it is likely they are also recurring feelings. For example, depressed, lonely, happy, etc.

Self Image:

  • what the character thinks of themselves: their self-esteem. Some character are proud of themselves, others are ashamed of themselves, etc. They may think they are not good enough, or think they are the smartest person in the world. Their self-image can contradict their beliefs, traits, values, behavior, motives, etc. For example, if their self-image is poor, they can still be a cheerful or optimistic person. If they have a positive self-image, they can still be a depressed or negative person. How they picture themselves may or may not be true: maybe they think they’re a horrible person, when they are, in fact, very considerate, helpful, kind, generous, patient, etc. They still have flaws, but flaws don’t necessarily make you a terrible person

Behavior:

  • how the character’s traits, values, beliefs, self-image, etc., are outwardly displayed: how they act. For example, two characters may have the trait “angry” but they all probably express it differently. One character may be quiet and want to be left alone when they are angry, the other could become verbally aggressive. If your character is a liar, do they pause before lying, or do they suddenly speak very carefully when they normally don’t? Someone who is inconsiderate may have issues with boundaries or eat the last piece of pizza in the fridge when they knew it wasn’t theirs. Behavior is extremely important and it is advised you think long and hard about your character’s actions and what exactly it shows about them

Demeanor:

  • their general mood and disposition. Maybe they’re usually quiet, cheerful, moody, or irritable, etc.

Posture:

  • a secondary part of your character’s personality: not as important as everything else. It is advised you fill this out after. Posture is how the character carries themselves. For example, perhaps they swing their arms and keep their shoulders back while they walk, which seems to be the posture of a confident person, so when they sit, their legs are probably open. Another character may slump and have their arms folded when they’re sitting, and when they’re walking, perhaps they drag their feet and look at the ground

Speech Pattern:

  • a secondary part of your character’s personality: not as important as everything else. It is advised you fill this out after. Speech patterns can be words that your character uses frequently, if they speak clearly, what sort of grammar they use, if they have a wide vocabulary, a small vocabulary, if it’s sophisticated, crude, stammering, repeating themselves, etc. I personally don’t have a very wide vocabulary, if you could tell

Hobbies:

  • a secondary part of your character’s personality: not as important as everything else. It is advised you fill this out after. Hobbies can include things like drawing, writing, playing an instrument, collecting rocks, collecting tea cups, etc.

Quirks:

  • a secondary part of your character’s personality, not as important as everything else. It is advised you fill this out after. Quirks are behaviors that are unique to your character. For example, I personally always put my socks on inside out and check the ceiling for spiders a few times a day

Likes:

  • a secondary part of your character’s personality, not as important as everything else. It is advised you fill this out after. Likes and dislikes are usually connected to the rest of their personality, but not necessarily. For example, if your character likes to do other people’s homework, maybe it’s because they want to be appreciated

Dislikes:

  • a secondary part of your character’s personality, not as important as everything else. It is advised you fill this out after. Likes and dislikes can also contradict the rest of their personality. For example, maybe one of your character’s traits is dishonest, but they dislike liars

History:

  • your character’s past that has key events that influence and shape their beliefs, values, behavior, wants, self-image, etc. Events written down should imply or explain why they are the way they are. For example, if your character is distrustful, maybe they were lied to a lot by their parents when they were a child. Maybe they were in a relationship for twenty years and found out their partner was cheating on them the whole time. If their motive/want is to have positive attention, maybe their parents just didn’t praise them enough and focused too much on the negative

On Mental and Physical Disabilities or Illnesses

  • if your character experienced a trauma, it needs to have an affect on your character. Maybe they became more angry or impatient or critical of others. Maybe their beliefs on people changed to become “even bullies can be ‘nice’ people: anyone can be a ‘bad’ person”
  • people are not their illness or disability: it should not be their defining trait. I have health anxiety, but I’m still idealistic, lazy, considerate, impatient and occasionally spiteful; I still want to become an author; I still believe that people are generally good; I still value doing what make me feel comfortable; I still have a positive self-image; I’m still a person. You should fill out your character’s personality at least half-way before you even touch on the possibility of your character having a disability or illness

Generally everything about your character should connect, but hey, even twins that grew up in the same exact household have different personalities; they value different things, have different beliefs. Maybe one of them watched a movie that had a huge impact on them.

Not everything needs to be explained. Someone can be picky or fussy ever since they were little for no reason at all. Someone can be a negative person even if they grew up in a happy home.

I believe this is a thought out layout for making well-rounded OCs, antagonists and protagonists, whether they’re being created for a roleplay or for a book. This layout is also helpful for studying Canon Characters if you’re looking to accurately roleplay as them or write them in fanfiction or whatever.

I’m really excited to post this, so hopefully I didn’t miss anything important…

If you have any questions, feel free to send a message.

- Chick

19/11 - 7:44   + 89565